Unity Shader 中, Shadow Caster路径到底做了些什么? - 知乎

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在路径为ShadowCaster路径的vertex着色器中,我所理解的TRANSFER_SHADOW_CASTER_NOPOS 这个宏里的两个函数做了两个事情,UnityClipSpaceShadowCasterPos是将世界空间中的顶点按照法线方向缩小一些(以光源和法线的夹角决定缩小值), UnityApplyLinearShadowBias是将摄像机视角下裁剪空间中的z值进行增大(为了解决Shadow ...


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