webgl怎么区分着色模式? - 知乎
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WebGL不支持Phong Shaing和Goraud Shading的区别,或者说没有对应OpenGL中的glShadeMode(GL_SMOOTH)和glShadeMode(GL_FLAT)的功能。这个事情也不是在Shader中可以做到的。必须通过不同的vertex buffer来实现,关键是Normal的设定。如果每一个vertex有唯一normal,那么就会有smooth shading的效果,如果每一个vertex在不同的face中的 ...
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